For gamepad racers, and the six people still using their keyboards to control vehicles in videogames, it's a rather rougher experience at present. That's the story for those with a racing wheel: robust if limited sim racing with a crunchy learning curve and some memorable endurance racing around Nurburgring. There should be enough here to sustain a small but dedicated community This being endurance racing, perhaps they're simply an attempt at authenticity, but at this stage of development they feel… well, artificial. They're as pacy as the difficulty slider dictates, but they're rarely seen jostling for position or taking different lines into a turn. Your cunning doesn't get much of a workout from the AI though. The in-helmet view is the best I've ever seen of its type, perfectly nailing the G-force effect. Visually it occupies that same rarefied air of the original AC and of Project CARS, where every headlamp's reflection has been lovingly realised, every sponsor logo appears crystal-clear, and driver arm animations sell the heft and hardship of coercing a GT car through corners at high speed.
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